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The game is cool but just when I started to get into the flow of things and had a good run going my ball got stuck on an unbreakable that I had(2nd row from the bottom, far right) and I had to refresh to restart.

Interesting touch to the peggle genre, I like the system and art style to keep it simple focusing on the gameplay.  Additionally the buying mechanics makes it better as you can make the world as you wish for it to be and control it, so only thing you need to do is master it and become the best :) 

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It's a very nice game, and I spent about an hour playing it. It is, in my opinion, the true winner of the game jam! Also good itch,io page, nice work guys!

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Great aesthetic, cool idea, the Morris brothers are super skilled at their craft.

Two pieces of feedback:
1. I would find the UI to be more comfortable if I were able to swap the bubbles' positions by clicking and dragging one bubble to another's location. Same goes for bubbles in the player's inventory
2. Some kind of visual flair or instruction around the "ready" button when all bubbles have been placed could improve clarity. Not vital but I've come to expect these sort of UI elements in turn-based roguelikes